Description (include details on usage, files and paper references) | The dataset about Shape Deformation of Animals consists of deformed meshes for horse, camel, lion,elephant, flamingo, face models.
Every mesh is triangulated and in .obj format. This is a line-based ASCII text format. Comment lines begin with #, vertices with v, vertex normals with vn, and triangles with f. The triangle lines contain indices into the vertex and vertex normal arrays. These indices are one-based (ie, starting with one -- not with zero). No texture coordinates are included in any of the meshes.
Each directory contains one mesh with -reference in the filename. This means that it was the reference mesh for that particular example, as indicated in the figures from the paper. The horse, cat, and face were used as source meshes. The camel, lion, head, flamingo, and elephant were target meshes. Thus, the poses in the target mesh directories were created by deforming the reference mesh according to the technique described in the paper.
References:
Robert W. Sumner, Jovan Popovic. Deformation Transfer for Triangle Meshes. ACM Transactions on Graphics. 23, 3. August 2004. |
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